On today’s schedule, we’ll be doing the game’s premise. Before we begin, however, I have to fit in just a little bit of world-building, as it is important to today’s subject. Pillars Scattered around the world, one could find massive towering pillars that rise well into the sky. If one were to stand at the […]
Originally, I intended to do a blog about the premise. I was halfway through that one when I realized Riifushi was quite close to finishing her video, so I had to quickly whip this one up from the depths of my notes as a companion blog. Anyway, a welcome to the new folks, and let’s […]
We meet again. On today’s topic, we’ll do a bit of worldbuilding. I mentioned a country in the previous dev blog, but today’s topic will explore a different one. While this city will not appear in the game itself, it is nevertheless important to the world considering its social and cultural significance. Before that, however, […]
Welcome to the dev blogs, and I will be your jailor during our time here. Due to the nature of these blogs, there will be walls upon walls of text and much of it will be not only a journaling of various characters, worldbuilding, and game systems, but also my design philosophy behind each of […]