The Featureless was originally mentioned in the first blog post, and I had promised a deeper dive, so that would be our purpose today. I will also touch on some of the design philosophies behind the Featureless and, to a certain extent, other cultures/races in the setting as a whole. The Featureless As described in […]
Welcome back. Riifushi has a habit of demanding a companion blog out of the blue, perhaps I should start organizing a labor union next time. Anyway, today will be a companion blog to her video, which I presume is where most of you came from. For those new here, a companion blog will not cover […]
Following is the addendum to dev blog 5. Cartographer’s Hall The Cartographer’s Hall is a transnational organization that has taken on the role of land surveying, exploration, and map making. They are a fiercely independent and armed organization, which has caused many to associate it with several conspiracy theories. Their services of making maps are […]
Hello there, I hope everyone had a pleasant new year since we last met. It’s been a while since the last blog, but I would like to try something new. I’ve seen some interest in my other works, so I thought I could write a short story set in the game world, and perhaps offer […]
On today’s schedule, we’ll be doing the game’s premise. Before we begin, however, I have to fit in just a little bit of world-building, as it is important to today’s subject. Pillars Scattered around the world, one could find massive towering pillars that rise well into the sky. If one were to stand at the […]
Originally, I intended to do a blog about the premise. I was halfway through that one when I realized Riifushi was quite close to finishing her video, so I had to quickly whip this one up from the depths of my notes as a companion blog. Anyway, a welcome to the new folks, and let’s […]
We meet again. On today’s topic, we’ll do a bit of worldbuilding. I mentioned a country in the previous dev blog, but today’s topic will explore a different one. While this city will not appear in the game itself, it is nevertheless important to the world considering its social and cultural significance. Before that, however, […]
Welcome to the dev blogs, and I will be your jailor during our time here. Due to the nature of these blogs, there will be walls upon walls of text and much of it will be not only a journaling of various characters, worldbuilding, and game systems, but also my design philosophy behind each of […]
